Tuesday, June 30, 2009
Button Requests Open
Press control c to copy the codes, you can put it anywhere in your blog. Edit it to your heart's content. They are 100% made from me kays? For personal use only. :D Button clicking. ;)
I'll give you the codes. ;)
Natalie reading.
Debbie: 5 JulyEiora, Qian Qian & Rabiatul: 13 JulyNatalie: 14 July
5 bitrhday presnts to buy!! Total expense should be more than $20 nia!! Money fly fly. Tmr NDP le, not cancelled. Hmph! > <
Monday, June 29, 2009
A brand new start. :D
Then got straight to the classroom, temperature taking. And admin work followed by recess, didn't do duty. Partly because of h1n1 and we were separated, leader never do do dun do lor. Then contact period, total there is 2 contact period in the whole week.
Then math, mdm wong mood very good, also dunno why??
Testing picture, requested by ahling. :D Wait.
Cute??
Sunday, June 28, 2009
School Reopen!!
Sunday, June 21, 2009
1st Combine Rehearsal!
Our very first COMBINED REHEARSAL @ the Floating Platform! Posted: 19 Jun 2009 05:59 PM PDT |
These are sent to my email. Hehe. If you want to see the whole version, please go to http://ndpeeps.blogspot.com/. I subscribed to receive all these. Credited! |
Friday, June 19, 2009
NDP! ~.~
Thursday, June 18, 2009
The sims 3!!
Yay! Finally downloaded sims 3!! Legal one huh. Nice game!
Gameplay
Sim houses and neighborhoods are entirely in one continuous map, and the developers state that "What you do outside your home now matters as much as what you do within." The game includes an optional feature called 'story progression', which allows all Sims in the neighborhood apart from those the player is currently controlling to autonomously continue as if the player was controlling them, i.e. grow up, get married, get jobs and promotions, have kids, and so forth. Unlike previous Sims games, features may be toggled on or off to the user's preference; for instance, a player may toggle off aging/death if they do not want that feature to be enabled.[12]
Of the eight needs of The Sims 1 & 2, only six (hunger, bladder, energy, social, hygiene and fun) remain, removing comfort and environment. These are represented by "moodlets", attributes which are acquired special events, such as minor events like tooth brushing and major ones like a wedding, and affect the Sims' behavior. Several minor features from The Sims 2 expansion packs appear in the The Sims 3, such as the "young adult" life stage, mobile phones and guitars (University), private cars, personal inventories (Nightlife), fishing and gardening (Seasons), jewelry and accessories, (Bon Voyage), tooth brushing, ceilings and playground structures (Apartment Life)[13][14]. However, none of the main features from expansion packs, such as a Sim going to college (University), are available yet.
Neighborhood exploration
On March 19, 2008, EA revealed a new feature to The Sims 3: neighborhood exploration. Sims can now explore the world outside their homes without having to face strenuous loading times. Every lot is now synched to the main neighborhood time, whereas before, the time of day (and weather) was different in each lot and would continue off from the last time it was played. Players can also interact with every building in a neighborhood. So, for example, the player can enter their neighbor's house by "ringing their doorbell". Every Sim lives out their lives simultaneously; people will move in, move out, get married, etc., all as they play. There is also a setting that restricts their actions to minor things like showering, eating, and going to the bathroom. Each job has a specific building designated to it. Players are not able to see inside but are able to have limited control of their Sims—tell them to work overtime, laze around, listen to the boss and so on.[15]
As in The Sims 2, there are residential lots and community lots. Most community lots in The Sims 3 are dominated by a public building, which functions as an elementary object - larger than most other gameplay objects. A Sim can interact with a public building - working, going to school, shopping, taking lessons, watching performances etc - but is hidden inside the building during interaction.
Sims can easily move around the town with various transportation devices such as taxicabs, private cars, bicycles, or running, while letting the rest of the family stay independent at home - compared with The Sims 2, where time freezes on the home lot when a Sim visits a community lot.
Skills
There are several skill-dependent abilities - such as advanced social interactions available from high charisma, and special songs for guitar players. Painting, writing and guitar are now different skills, instead of the all-encompassing "creativity" skill of The Sims and The Sims 2. Paintings are now more particular to each Sim, based on their traits.
Careers
Many careers are available to pursue and each has a workplace building in the neighborhood which Sims travel to for their shifts. Sims can also apply for jobs within these buildings. Though Sims are hidden inside buildings during the workday, the player can control their behavior at work to a certain extent. Like previous Sims games, the job yields "opportunities" — tasks that could be finished for a reward. There are also part-time jobs. Sims can also take actions to increase their productivity beyond the normal workday, such as working overtime or carrying out assignments. Some of them are associated with unique career interactions, such as interviews in the journalism career, meetings in the business career, or interrogations in the law enforcement career. Job performance is in most cases affected by the relation to the boss or the partner (but not the number of family friends, as was the case in The Sims and The Sims 2). Each career has several rewards, instead of only one as in The Sims 2. Careers can also branch into several possible promotions.
Each career branches off into different jobs that branch off as well. For example, if there were two Sims in the Business career track, they may not end up with the same jobs or duties even if they were on the same level in their careers. Nonetheless, a Sim who reaches the peak of a respective career can still receive raises, rewards, and additional payment if he or she keeps performing well at work.[16]
Features
Create-a-Sim
Create-a-Sim is the character (Sim) builder, where the polygon 3-D models of Sims can be modified by changing a wider variety of properties than what was available in previous installments. This opens the door to creating completely unique Sims with regard to weight, fitness, hair, and clothing, etc. Footwear and headwear can now be chosen individually. Players can customize nearly everything in the game, including furniture, clothes and shoes. Rod Humble described the new interface in Create-A-Sim as "drastically different". Prominent birthmarks such as freckles can also be added to Sims. A preview tour of The Sims 3 with Ben Bell showed that players could create their own eye color with the color wheel (As used with Create-a-Style tool.)
Information adapted from http://en.wikipedia.org/wiki/The_Sims_3#Gameplay
:D Click to know more information!
Wednesday, June 17, 2009
SORRY, wrong info.
Tuesday, June 16, 2009
Monday, June 15, 2009
BBQ, FHPS
Walked to 7-11 then waited for bus 176 with Liang Er, Wen Qi and Noel. The whole journey took about 20 minutes. Chatted with each other. Hehe.
Then we were totally lost by the time we reached. What MacDonald, turn left then turn right and turn left. Even though phoning quite a number of times.
Thankfully we met a staff and asked for directions, he knew the way quite well. But we're not the only ones who were lost, Jing Kai was 1 of them, he simply just follow wh3re we go.
We were considered the first few who reached there. Not really 1st but roughly 2nd bunch of people.
Then waited and waited then finally the main character, Ranice and family came. We were not in much help as we were simply slacking even though i did help a little bit. There are just too much hands around.
Hmm, then we went for a walk and got lost. AGAIN, and we turned back and continue slacking. Hehe.
After resting, we went again, haha, making sure we're not lost this time, but later decided to go to the near by provision shop as it was nearer, of course. =.= Liang Er brought a $2 jasmine tea while i brought a bottle of coke, also $2. Expensive $$.
Continue chatting, after a while perhaps too bore, then we went to MacDonald, the whole route too about 15 minutes, . Then slowly went back again. By the time, they were already eating.
I ate satay, chicken wing, crab meat and sausages. Yummy! :9 But some chao da one. Then I help up by fanning and fanning and twisting and twisting. Free labor, just kidding. We should contribute la.
After this we finally can go to the playground to play!! Started out with firefox, opps i mean flying fox (i'm too obsessed in internet causing mental breakdown). Then bored, went to play other junk stuffs.
Saw a pair of very pretty and beautiful toddlers. If i'm not wrong, one of it is called Isabel. :D They might inherited their look from their mother. Cute!! After this play flying fox again. My father came, ate MacDonald again and finally went back home.
After hours of searching, finally found my beloved wallet! Muakks, I wont's lost it again it's actually hidden under the cabinet. Phew. Wanted to go library tomorrow with Wen Qi and spy down on Liang Er. Beware!
Wow! Long post indeed!
Sunday, June 14, 2009
Happy father's day '09!
Happy Father's day.